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	<title>learning the ropes &#187; Introduction to Computational Media</title>
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	<description>things I made at ITP and after: sketches, prototypes, and other documentation</description>
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		<title>Kaleidoscopes</title>
		<link>http://ropeandpulley.com/blog/2006/11/26/kaleidoscopes/</link>
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		<pubDate>Mon, 27 Nov 2006 03:01:58 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Introduction to Computational Media]]></category>

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			<content:encoded><![CDATA[<p>Shinyoung and I are working on our final project and preparing it for submission for the ITP 2006 Winter Show.</p>
<p><a href="http://www.flickr.com/photos/65929906@N00/307329196/" title="Photo Sharing"><img src="http://static.flickr.com/122/307329196_fe38c86cdc_t.jpg" width="100" height="91" alt="kaleidoscope" /></a></p>
<p>We had some difficulties on Wednesday afternoon, which stemmed from <a href="http://dev.processing.org/bugs/show_bug.cgi?id=419">a bug</a> in Processing&#8217;s offscreen drawing code.  We are drawing our kaleidoscope images offscreen in order to avoid the overhead of computing the positions of all of the &#8220;particles&#8221; in our system.  By drawing a small particle system offscreen and capturing the bitmap image of it each frame, we can manipulate the bitmap using Processing&#8217;s image handling functions and avoid iterating through massive collections of particle objects.</p>
<p>Shawn Van Every came to our assistance and helped me dig through some of the Processing source code in order to locate a potential workaround.  He found that by changing the offscreen rendering method from P2D to Java2D, we could safely use the &#8220;rect&#8221; function which had previously caused Processing to choke.</p>
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		<title>Basic Water Droplets</title>
		<link>http://ropeandpulley.com/blog/2006/09/27/basic-water-droplets/</link>
		<comments>http://ropeandpulley.com/blog/2006/09/27/basic-water-droplets/#comments</comments>
		<pubDate>Wed, 27 Sep 2006 05:09:40 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Introduction to Computational Media]]></category>

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			<content:encoded><![CDATA[<p>I have a really hard time thinking up little programming sketches that don&#8217;t turn into <b>really involved</b> projects.  I almost prefer helping others write their code so I can learn from the ideas they are trying to implement.</p>
<p>This week, I created some <a href="http://itp.nyu.edu/~mjc497/icm/week3/">water droplets</a>.  In the process, I found a really obscure compiler error.  Word to the wise: don&#8217;t use &#8220;#define&#8221; in Processing.  It doesn&#8217;t work and the message the compiler returns (something dealing with &#8220;webcolor&#8221; and &#8220;preproc&#8221; is not at all helpful in narrowing things down.  James Kolstad and I stared at this for a while before I commented out just about every line of my program.</p>
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