I showed Wendy the frame mount prototype. We copied some of her cell phone videos onto the frames and she encouraged me to join her in simply observing what I had made. This step, she told me, is so often overlooked or rushed. Taking the time to sit with the work you have created allows you to observe it so that the other phases of the creative process loop can take place. This brought the cycle all the way around for me. The frame prototype was a “completed” articulation of an idea that had passed through the observation phase (stemming from questions such as “what if the grid wasn’t embedded in the movies, but brought out into physical space using multiple frames’), the reflection phase (where my past ideas and construction techniques met up with the initial observations), and finally the articulation phase (where I built a physical artifact reflecting the previous two phases). With the physical artifact in front of us, we could observe again and bring the cycle around again.
Wednesday, October 31, 2007
Tuesday, October 30, 2007
Another building session. I took apart the second digital photo frame — and found a surprise: the frames weren’t identical. There were subtle (and not so subtle) differences in the mechanical design of the frames. Even though the exteriors were identical, the circuit boards inside, and most importantly, the thickness of the two LCD screens were different . The lesson I learned was when dealing with multiples, make sure they really are the same before making decisions based on an assumption that they are the same.
Fortunately, my cardboard construction allowed me to easily work around the problem. I used thinner spacers for the thicker frame and cut slots in the cardboard members for the extra cables on the second frame. In order to mount the detached circuit boards without precisely measuring the positions of screw holes, I simply laid the circuit board on the cardboard frame and poked a pen through the holes in the board to mark their positions. I used 18 gauge solid utility wire to fashion small stand-offs at each point I marked.
With all of the members glued down and the circuit board standoffs in place, I lifted up the assembled to test its strength.
Monday, October 29, 2007
The Task:The Seven Bridges of Königsberg, in addition to being a very famous problem in graph theory, can be thought of as a type of probability table for score creation. If we presume a musical vocabulary of four events (corresponding to the west island, the north bank, the east island, and the south bank), we can create a Markov process based on the possibilities of moving from one part of the map to another. For example, from the east island we have an equal chance of travelling to the west island or either bank; from the west island, however, we are twice as likely to travel to the north or south bank than we are to the east island (i.e. there are two bridges to each bank but only one bridge between the islands). Furthermore, we could restrict the motion in our score to include randomness without repetition (i.e. you can only cross bridges that you haven’t just crossed).
Using this problem as an inspiration, create a musical sketch based on four sounds representing the locales (the two islands and the two banks) and seven sounds representing the bridges. Construct a piece such that guides the listener on a walking tour through the city (which may or may not sound anything like a real city, or even a real space), attempting to solve the problem of the seven bridges. In other words, create a musical structure such that your path follows the topography of the city in such a way that you move in a semi-random path across the bridges, the only requirement being that you don’t double-back on yourself immediately.
You can generate the score by hand or through a computer algorithm like the one we did in class this week for defining Markov chains. Bring in what you came up with (both the score (paper or code) and the resulting sound) and we’ll check it out!
Starting Out
I couldn’t quite wrap my head around how to represent the bridges in code, so I started sketching. I numbered the bridges and assigned letters to each land mass. Once I drew the bridges and land masses, I was able to draw a simplified graph, just as Luke had done with Markov chains in class.
After redrawing the graph with numbers, I could see easily how to make a two-dimensional array out of the graph. I drew up a Markov table for the bridges and land masses and then set about coding, starting with Luke’s Markov code from several weeks ago (see below for one of the versions I worked on).
Once I had the code running, I started with a simple test to see what pattens the solution might reveal. I recorded the “name” of each bridge and land mass and used my code to generate a sound file of the “walk.”
The first two audio files I generated had different paths but the west island occurred in the same place in both. I generated two more to see if the west island always happened in the same spots. Although it frequently occurred in the same positions, it didn’t always happen. This makes sense, as the middle west island has the highest probability.
Knowing that the west island was the statistically most likely event to occur, I tried to structure a musical sketch around it by using the west island to play the tonic chord in a scale. I recorded other chords from the scale as the other land masses. For the bridges, I recorded short leading melody lines that I thought would smoothly lead between the chords. The results of that experiment weren’t particularly nice sounding, so I’m not including them here.
I started experimenting with pitches from a C minor 7th chord, using the Markov process from the Seven Bridges as an arpeggiator. I assigned the notes from the chord (C, E-flat, G, B-flat) to the land masses and other tones in the c-(melodic ?) scale as the bridges.
SB Pitches v1.mp3
My first attempt had some nasty clicks in it — and was much too slow.
SB pitches against guitar samples v1.mp3
I mixed the generated arpeggiator against the guitar samples I recorded… and I liked the way it sounded. I was also thinking about what Brad Garton had said about using algorithmic composition at the score level — I constructed a chord progression of sorts with the guitar samples; they’re harmonically related. What could be interesting is to drive the “form” of the score using the same markov approach. essentially taking the different chords in the progression and generating the rapid bridge transitions (the arpeggios) to match the current chord structure… on the other hand, I like the way this drones on currently.
SB Pitches v3.mp3
more notes per second… but the clicking has increased. I tried adjust the ramp to a reasonable value, but it didn’t seem to work. I then reviewed what Luke did with the EEG data (rise, duration, decay as p3/3, p3, p3) and things sounded much better
SB tones+guitar v1.mp3
SB tones+guitar v2.mp3
The final two renderings contained Markov controlled sine wave tones and guitar samples. The sine waves play as before, but now I’ve added guitar samples that play on their own circuit of the Seven Bridges problem — but only as the land masses. There are no bridges. I was planning to add connecting musical phrases for the guitar, but found I liked the openness of the current sketches.
Monday, October 29, 2007
Wendy wanted me to try another approach to making the prototype: building it up as quickly as possible without designing it. The key is to invest as little time as possible so we can see if it is worthwhile continuing. She asks me not to completely disregard the practicalities of eventually building the mounting system, but to keep them in the back of my mind rather than using them as my guiding working principles.
I sketch again.
This time, I’m focused on making a minimal structure that can support the two frames I have. I still want to separate the LCD from the circuit board, but I’m not worrying about modularity at all.
Thursday, October 25, 2007
Two possibilities:
1. A performance or a sonification based on the Marov chains we derived from the Bridges of Konigsberg. I’m interesting in playing with maps of the NYC subway to derive similar trip-based sonifications.
2. A composition based on sonification of data from my financial transactions. I have almost 10 years worth of electronic transaction data that is usually only good for preparing tax returns. One particular question that jump out at me is how does the sound to buy gas each week throughout these years of data? Is there a good mapping that could represent this relentless consumption of fuel?
Wednesday, October 24, 2007
For my transmission arts sketch, I decided to explore Second Life and try my hand at machinima.
I have a tiny bit of 3-D modeling experience using Google Sketch-Up, but getting the hang of Second Life was a bit complicated. In order to ease into the idea, and to try out “filming,” I searched for some potential movie sets upon which to do some goofy movie reenactment. When I discovered that there is a Titanic replica in Second Life, I decided that the silliest thing I could possibly do would be to pose my avatar in the infamous Leonardo DiCaprio pose at the bow of the ship and yell, “I’m the king of the world.”
When I “teleported” to the location, I found that several other avatars were there — including one who apparently shared my idea. I waited my turn and then tried my best to contort my avatar into the Leonardo pose. Not too easy, considering all I could use were the built-in gestures.
Next, I thought I might try my hand at some dancing. Here’s my avatar dancing away in the background… This dance floor actually pays you to dance on it… Perhaps it’s meant to look like a happening spot. The area appears to be owned by a virtual realty outfit.
My next sketch explored camera placement opportunities. I found it very interesting that Second Life’s basic interface includes very flexible camera positioning. It’s almost as if the world has been set up to duplicate a cinematically-inflected viewpoint. Real life is not dramatic enough, so let’s give ourselves the ability to pan and zoom our view of the landscape and ourselves.
That said, I enjoyed my explorations, but I don’t know that I’ll return there. Too easy to get sucked in.
Monday, October 22, 2007
After the frame was open, I started trying ideas for the mounting system in cardboard. Here are the sketches I started with:
I had in my mind that I would try to mock up a u-channel mounting system using cardboard. I visited McMaster-Carr’s website to learn more about u-channel. Suddenly, the project becomes more of an engineering project and less of a creative project. I was taking measurements and drafting things in Visio to try to get them to fit on paper before I built anything.
When I met with Wendy again, we talked about this tendency to invest to heavily too early in a process. She wanted me to try again — this time not focusing on duplicating ready-made materials in cardboard, but trying to piece something together in about two hours that will allow us to make some observations. Wendy is not even really sure what will happen when two frames are next to each other, so the quicker I can put this together, the quicker she’ll know if it is worth pursuing further.
Monday, October 22, 2007
Last class, Rachel asked us to try to recall our first mapping memory… What was the first map we remember learning how to read. I don’t remember specifically learning about maps in school. I can vaguely remember learning about lines of longitude and latitude, and maybe even an exercise where we took a list of longitude and latitude points and drew the shape of a country.
From a very early age (remembering way back to the first house I lived in), I had a map of the world on the wall of my bedroom (or maybe it was just the United States of America). More than anything else, it was a decoration.
The first thing that came to my mind when Rachel brought up map memories in class was reading Lego instructions. I’m almost positive I was putting together Lego models before I went to school. These pictorial representations of the steps used to construct a model using Lego bricks were the first maps I encountered: a schematic on a page represented discrete components in a pile of parts I had.
After locating each of the pieces called for by the model in my big pile of Lego bricks, I oriented and attached them according to the assembly diagrams. By following the “map,” I was able to not only construct the model I was working on, but I also began to take structural ideas from the maps and incorporate them into my own creates.
Saturday, October 20, 2007
One of the first projects I’m working on with Wendy is developing a prototype for a multi-frame mounting system for her cell phone video installations. Previously, she has shown her videos on individual photo frames, but is now considering how to package multiple frames into a single unit that is easy to ship to galleries and easy to operate.
One of the first things we consider is how close together we can mount the frames. I begin this investigation as I have begun many before — by taking things apart. Depending on how the LCD has been mounted inside the unit, I feel like we might be able to separate the LCD from the main circuit board and make it possible to mount LCD screens much closer together than we could if they were in their plastic frames.
One of Wendy’s other concerns is making the installations easy for gallery personnel and private collectors to operate. Presently, each frame must be powered on separately and the first movie clip must be selected manually. Would it be possible to chain the frames together somehow? As I took apart the frame, I had the idea that we could bring all of the infrared receivers together in a central location so that a single remote would operate them.
Wednesday, October 17, 2007
Assignment:
Choose one of your senses, appendages or behaviors and augment or frustrate it technologically.
I built a device to frustrate my normal vision by forcing my eyes to look out the side of my head rather than straight ahead. Its design was inspired by animals such as the hammerhead shark, which do not look forward as humans do.
The following series of pictures document the process of designing and making two prototypes.




















































































